LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY
Proceedings of the Sixth International Conference on Design Creativity (ICDC 2020)
Year: 2020
Editor: Boujut, Jean-François ; Cascini, Gaetano ; Ahmed-Kristensen, Saeema ; Georgiev, Georgi V. ; Iivari, Netta
Author: Gong, Zhengya; Georgiev, Georgi V.
Series: ICDC
Institution: Center for Ubiquitous Computing, University of Oulu, Finland
Page(s): 117-124
DOI number: https://doi.org/10.35199/ICDC.2020.15
Abstract
Virtual reality (VR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. In response, recent studies have investigated VR as a tool that can be applied to enhance creativity. As a part of such research, this paper reviews existing studies and provides a state-of-the-art literature review based on the componential theory of creativity. Based on studies that investigate the use VR to enhance creativity, we found that VR can be used to improve specific factors to enhance creativity, and a natural environment can be considered a positive factor for enhancing creativity. Therefore, we propose a hypothesis that VR technology could be a useful method to simulate nature for enhancing creativity; experimentation based on the hypothesis is expected to be conducted in the future.
Keywords: virtual reality, creativity, simulated nature, immersion, context